Distraction

One creature you can see must make a Wisdom Saving Throw or becoem incapacitated until the beginning of your next turn, too preoccupied by its own thoughts to notice any movement, sound or smell around them. Creatures with an Intelligence of 3 or less or that are immune to being Charmed are unaffected by this spell. A creature that is in combat has advantage on its Saving Throw.

At Higher Levels. The number of people you can affect increases when you reach 5th level (2), 11th level (3) and 17th level (4).